![]() With Creation Engine onward we haven't really seen an evolution in the tech that isn't just a visual facade. Bully didn't have problems getting functioning ladders but for one reason or another Bethesda couldn't figure it out. It's still updated in the same manner Source is. The problem sits with Bethesda, and not necessarily the Gamebyro engine. ![]() ![]() Then there are gems like Endless Space 2 and you're like "this was made with Unity?" Unity is a very good engine yet we've seen mixed results come out from devs that are just cash grabbing with store bought assets. It didn't pan out and ended up limiting (severely) what they could do with large PvP encounters. The Hero engine that SWTOR was built on is a good engine - the problem was Bioware Austin took the engine and butchered and jury-rigged components onto it in order to make it work for an MMO.
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